2020 – PRESENT
I am responsible for managing the entire global art team for the marketing on League of Legends: Wild Rift. I was the art lead for the largest game launch in history. I oversee the creation and evolution of the LoL: Wild Rift brand. I work with regional creative teams all around the world to guide them in hitting Riot Games visual quality bar. I manage and create with world renowned illustrators and visual designers to create global player focused campaigns. I art direct and guide the animation team on our CG commercials. I build and cultivate production pipelines between Riot's global teams to help create more efficient asset production. I help mentor designers and illustrators on my team to help them reach their career goals.
2020 – PRESENT
I am responsible for managing the entire global art team for the marketing on League of Legends: Wild Rift. I was the art lead for the largest game launch in history. I oversee the creation and evolution of the LoL: Wild Rift brand. I work with regional creative teams all around the world to guide them in hitting Riot Games visual quality bar. I manage and create with world renowned illustrators and visual designers to create global player focused campaigns. I art direct and guide the animation team on our CG commercials. I build and cultivate production pipelines between Riot's global teams to help create more efficient asset production. I help mentor designers and illustrators on my team to help them reach their career goals.
2020 – PRESENT
I am responsible for managing the entire global art team for the marketing on League of Legends: Wild Rift. I was the art lead for the largest game launch in history. I oversee the creation and evolution of the LoL: Wild Rift brand. I work with regional creative teams all around the world to guide them in hitting Riot Games visual quality bar. I manage and create with world renowned illustrators and visual designers to create global player focused campaigns. I art direct and guide the animation team on our CG commercials. I build and cultivate production pipelines between Riot's global teams to help create more efficient asset production. I help mentor designers and illustrators on my team to help them reach their career goals.
2008 – PRESENT
I work with companies all around the world to create fun and exciting ways to connect with their customers. From start up Airlines, to boutique hot sauces, I aim to connect people and clients together using compelling visual narratives. My specialities include brand creation, web UX/UI design, ad campaigns, social strategy, managing brand content and style, art direction, motion design and managing/overseeing design teams. I am a multifaceted creative in both strategy and design. I have over ten years of experience in working directly with clients and internal creative teams.
2008 – PRESENT
I work with companies all around the world to create fun and exciting ways to connect with their customers. From start up Airlines, to boutique hot sauces, I aim to connect people and clients together using compelling visual narratives. My specialities include brand creation, web UX/UI design, ad campaigns, social strategy, managing brand content and style, art direction, motion design and managing/overseeing design teams. I am a multifaceted creative in both strategy and design. I have over ten years of experience in working directly with clients and internal creative teams.
2008 – PRESENT
I work with companies all around the world to create fun and exciting ways to connect with their customers. From start up Airlines, to boutique hot sauces, I aim to connect people and clients together using compelling visual narratives. My specialities include brand creation, web UX/UI design, ad campaigns, social strategy, managing brand content and style, art direction, motion design and managing/overseeing design teams. I am a multifaceted creative in both strategy and design. I have over ten years of experience in working directly with clients and internal creative teams.
2018 – 2019 / SEATTLE WA, USA
I led the design team for the Xbox third party titles RM campaigns and helped launch and support titles such as; Kingdom Hearts III, The Division 2, Red Dead Redemption II and Devil May Cry V. I worked closely with Mojang and Microsoft to create an all new web experience for Minecraft. I helped produce video / social / web / email interconnected data driven engagement for both Xbox and Microsoft. Within my WT Career I also worked on the AT&T account to help design and develop the UI for an in-store app. I've also had the privilege to work on the Bill & Melinda Gates Foundation Goalkeepers project creating content for their live summit.
2018 – 2019 / SEATTLE WA, USA
I led the design team for the Xbox third party titles RM campaigns and helped launch and support titles such as; Kingdom Hearts III, The Division 2, Red Dead Redemption II and Devil May Cry V. I worked closely with Mojang and Microsoft to create an all new web experience for Minecraft. I helped produce video / social / web / email interconnected data driven engagement for both Xbox and Microsoft. Within my WT Career I also worked on the AT&T account to help design and develop the UI for an in-store app. I've also had the privilege to work on the Bill & Melinda Gates Foundation Goalkeepers project creating content for their live summit.
2018 – 2019 / SEATTLE WA, USA
I led the design team for the Xbox third party titles RM campaigns and helped launch and support titles such as; Kingdom Hearts III, The Division 2, Red Dead Redemption II and Devil May Cry V. I worked closely with Mojang and Microsoft to create an all new web experience for Minecraft. I helped produce video / social / web / email interconnected data driven engagement for both Xbox and Microsoft. Within my WT Career I also worked on the AT&T account to help design and develop the UI for an in-store app. I've also had the privilege to work on the Bill & Melinda Gates Foundation Goalkeepers project creating content for their live summit.
2018 – 2019 / SEATTLE WA, USA
I led the design team for the Xbox third party titles RM campaigns and helped launch and support titles such as; Kingdom Hearts III, The Division 2, Red Dead Redemption II and Devil May Cry V. I worked closely with Mojang and Microsoft to create an all new web experience for Minecraft. I helped produce video / social / web / email interconnected data driven engagement for both Xbox and Microsoft. Within my WT Career I also worked on the AT&T account to help design and develop the UI for an in-store app. I've also had the privilege to work on the Bill & Melinda Gates Foundation Goalkeepers project creating content for their live summit.
2017 – 2018 / SEATTLE WA, USA
I led creative through omni channel campaigns for Xbox, Windows & Devices, and Microsoft Worldwide Learning. I worked with xbox on launching the Xbox one X. I also created CRM campaigns to help launch titles such as Assassins Creed Origins, Destiny 2, Shadows of war. I even helped create data driven onboarding for Windows 10.
2017 – 2018 / SEATTLE WA, USA
I led creative through omni channel campaigns for Xbox, Windows & Devices, and Microsoft Worldwide Learning. I worked with xbox on launching the Xbox one X. I also created CRM campaigns to help launch titles such as Assassins Creed Origins, Destiny 2, Shadows of war. I even helped create data driven onboarding for Windows 10.
2017 – 2018 / SEATTLE WA, USA
I led creative through omni channel campaigns for Xbox, Windows & Devices, and Microsoft Worldwide Learning. I worked with xbox on launching the Xbox one X. I also created CRM campaigns to help launch titles such as Assassins Creed Origins, Destiny 2, Shadows of war. I even helped create data driven onboarding for Windows 10.
2012 – 2016 / DETROIT MI, USA
I was the lead creative for Ford Social. I Art directed and Illustrated the redesign of Ford Social. I also worked on social campaigns to reach youth markets for the Ford brand. I creative and art directed projects within Ford’s content studio as well as worked on social extensions for Ford’s Super Bowl campaigns.
2012 – 2016 / DETROIT MI, USA
I was the lead creative for Ford Social. I Art directed and Illustrated the redesign of Ford Social. I also worked on social campaigns to reach youth markets for the Ford brand. I creative and art directed projects within Ford’s content studio as well as worked on social extensions for Ford’s Super Bowl campaigns.
2012 – 2016 / DETROIT MI, USA
I was the lead creative for Ford Social. I Art directed and Illustrated the redesign of Ford Social. I also worked on social campaigns to reach youth markets for the Ford brand. I creative and art directed projects within Ford’s content studio as well as worked on social extensions for Ford’s Super Bowl campaigns.
2011 – 2012 / MILANO, ITALY
I worked closely with Italian fashion industry clients to develop web campaigns and social networking communications. I oversaw a team of programmers to strategize website functionality and UI/UX layout.
2011 – 2012 / MILANO, ITALY
I worked closely with Italian fashion industry clients to develop web campaigns and social networking communications. I oversaw a team of programmers to strategize website functionality and UI/UX layout.
2011 – 2012 / MILANO, ITALY
I worked closely with Italian fashion industry clients to develop web campaigns and social networking communications. I oversaw a team of programmers to strategize website functionality and UI/UX layout.
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