EXPERIENCE

EXPERIENCE

EXPERIENCE

EXPERIENCE

WORK EXPERIENCE 

 

RIOT GAMES

SR MANAGER OF VISUAL DESIGN ARTS 

2020 – PRESENT

I am responsible for managing the entire global art team for the marketing on League of Legends: Wild Rift. I was the art lead for the largest game launch in history. I oversee the creation and evolution of the LoL: Wild Rift brand. I work with regional creative teams all around the world to guide them in hitting Riot Games visual quality bar. I manage and create with world renowned illustrators and visual designers to create global player focused campaigns. I art direct and guide the animation team on our CG commercials. I build and cultivate production pipelines between Riot's global teams to help create more efficient asset production. I help mentor designers and illustrators on my team to help them reach their career goals.

WORK EXPERIENCE  

RIOT GAMES

SR MANAGER OF VISUAL DESIGN ARTS 

2020 – PRESENT

I am responsible for managing the entire global art team for the marketing on League of Legends: Wild Rift. I was the art lead for the largest game launch in history. I oversee the creation and evolution of the LoL: Wild Rift brand. I work with regional creative teams all around the world to guide them in hitting Riot Games visual quality bar. I manage and create with world renowned illustrators and visual designers to create global player focused campaigns. I art direct and guide the animation team on our CG commercials. I build and cultivate production pipelines between Riot's global teams to help create more efficient asset production. I help mentor designers and illustrators on my team to help them reach their career goals.

WORK EXPERIENCE  

RIOT GAMES

SR MANAGER OF VISUAL DESIGN ARTS 

2020 – PRESENT

I am responsible for managing the entire global art team for the marketing on League of Legends: Wild Rift. I was the art lead for the largest game launch in history. I oversee the creation and evolution of the LoL: Wild Rift brand. I work with regional creative teams all around the world to guide them in hitting Riot Games visual quality bar. I manage and create with world renowned illustrators and visual designers to create global player focused campaigns. I art direct and guide the animation team on our CG commercials. I build and cultivate production pipelines between Riot's global teams to help create more efficient asset production. I help mentor designers and illustrators on my team to help them reach their career goals.

ROSS KURTIS CREATIVE

OWNER, CREATIVE, DESIGNER 

2008 – PRESENT

I work with companies all around the world to create fun and exciting ways to connect with their customers. From start up Airlines, to boutique hot sauces, I aim to connect people and clients together using compelling visual narratives. My specialities include brand creation, web UX/UI design, ad campaigns, social strategy, managing brand content and style, art direction, motion design and managing/overseeing design teams. I am a multifaceted creative in both strategy and design. I have over ten years of experience in working directly with clients and internal creative teams.


ROSS KURTIS CREATIVE

OWNER, CREATIVE, DESIGNER 

2008 – PRESENT

I work with companies all around the world to create fun and exciting ways to connect with their customers. From start up Airlines, to boutique hot sauces, I aim to connect people and clients together using compelling visual narratives. My specialities include brand creation, web UX/UI design, ad campaigns, social strategy, managing brand content and style, art direction, motion design and managing/overseeing design teams. I am a multifaceted creative in both strategy and design. I have over ten years of experience in working directly with clients and internal creative teams.

 

ROSS KURTIS CREATIVE

OWNER, CREATIVE, DESIGNER 

2008 – PRESENT

I work with companies all around the world to create fun and exciting ways to connect with their customers. From start up Airlines, to boutique hot sauces, I aim to connect people and clients together using compelling visual narratives. My specialities include brand creation, web UX/UI design, ad campaigns, social strategy, managing brand content and style, art direction, motion design and managing/overseeing design teams. I am a multifaceted creative in both strategy and design. I have over ten years of experience in working directly with clients and internal creative teams.

 


WUNDERMAN THOMPSON

SENIOR ART DIRECTOR / DESIGNER 

2018 – 2019 / SEATTLE WA, USA

I led the design team for the Xbox third party titles RM campaigns and helped launch and support titles such as; Kingdom Hearts III, The Division 2, Red Dead Redemption II and Devil May Cry V. I worked closely with Mojang and Microsoft to create an all new web experience for Minecraft. I helped produce video / social / web / email interconnected data driven engagement for both Xbox and Microsoft. Within my WT Career I also worked on the AT&T account to help design and develop the UI for an in-store app. I've also had the privilege to work on the Bill & Melinda Gates Foundation Goalkeepers project creating content for their live summit.

 

WUNDERMAN THOMPSON

SENIOR ART DIRECTOR / DESIGNER 

2018 – 2019 / SEATTLE WA, USA

I led the design team for the Xbox third party titles RM campaigns and helped launch and support titles such as; Kingdom Hearts III, The Division 2, Red Dead Redemption II and Devil May Cry V. I worked closely with Mojang and Microsoft to create an all new web experience for Minecraft. I helped produce video / social / web / email interconnected data driven engagement for both Xbox and Microsoft. Within my WT Career I also worked on the AT&T account to help design and develop the UI for an in-store app. I've also had the privilege to work on the Bill & Melinda Gates Foundation Goalkeepers project creating content for their live summit.

 

WUNDERMAN THOMPSON

SENIOR ART DIRECTOR / DESIGNER 

2018 – 2019 / SEATTLE WA, USA

I led the design team for the Xbox third party titles RM campaigns and helped launch and support titles such as; Kingdom Hearts III, The Division 2, Red Dead Redemption II and Devil May Cry V. I worked closely with Mojang and Microsoft to create an all new web experience for Minecraft. I helped produce video / social / web / email interconnected data driven engagement for both Xbox and Microsoft. Within my WT Career I also worked on the AT&T account to help design and develop the UI for an in-store app. I've also had the privilege to work on the Bill & Melinda Gates Foundation Goalkeepers project creating content for their live summit.

 

WUNDERMAN THOMPSON

SENIOR ART DIRECTOR / DESIGNER 

2018 – 2019 / SEATTLE WA, USA

I led the design team for the Xbox third party titles RM campaigns and helped launch and support titles such as; Kingdom Hearts III, The Division 2, Red Dead Redemption II and Devil May Cry V. I worked closely with Mojang and Microsoft to create an all new web experience for Minecraft. I helped produce video / social / web / email interconnected data driven engagement for both Xbox and Microsoft. Within my WT Career I also worked on the AT&T account to help design and develop the UI for an in-store app. I've also had the privilege to work on the Bill & Melinda Gates Foundation Goalkeepers project creating content for their live summit.

WUNDERMAN

SENIOR ART DIRECTOR / DESIGNER 

2017 – 2018 / SEATTLE WA, USA

I led creative through omni channel campaigns for Xbox, Windows & Devices, and Microsoft Worldwide Learning. I worked with xbox on launching the Xbox one X. I also created CRM campaigns to help launch titles such as Assassins Creed Origins, Destiny 2, Shadows of war. I even helped create data driven onboarding for Windows 10.

WUNDERMAN

SENIOR ART DIRECTOR / DESIGNER 

2017 – 2018 / SEATTLE WA, USA

I led creative through omni channel campaigns for Xbox, Windows & Devices, and Microsoft Worldwide Learning. I worked with xbox on launching the Xbox one X. I also created CRM campaigns to help launch titles such as Assassins Creed Origins, Destiny 2, Shadows of war. I even helped create data driven onboarding for Windows 10.

WUNDERMAN

SENIOR ART DIRECTOR / DESIGNER 

2017 – 2018 / SEATTLE WA, USA

I led creative through omni channel campaigns for Xbox, Windows & Devices, and Microsoft Worldwide Learning. I worked with xbox on launching the Xbox one X. I also created CRM campaigns to help launch titles such as Assassins Creed Origins, Destiny 2, Shadows of war. I even helped create data driven onboarding for Windows 10.

GTB + TEAM DETROIT

ART DIRECTOR / STRATEGIST / UI DESIGNER

2012 – 2016 / DETROIT MI, USA

I was the lead creative for Ford Social. I Art directed and Illustrated the redesign of Ford Social. I also worked on social campaigns to reach youth markets for the Ford brand. I creative and art directed projects within Ford’s content studio as well as worked on social extensions for Ford’s Super Bowl campaigns. 

GTB + TEAM DETROIT

ART DIRECTOR / STRATEGIST / UI DESIGNER

2012 – 2016 / DETROIT MI, USA

I was the lead creative for Ford Social. I Art directed and Illustrated the redesign of Ford Social. I also worked on social campaigns to reach youth markets for the Ford brand. I creative and art directed projects within Ford’s content studio as well as worked on social extensions for Ford’s Super Bowl campaigns. 

GTB + TEAM DETROIT

ART DIRECTOR / STRATEGIST / UI DESIGNER

2012 – 2016 / DETROIT MI, USA

I was the lead creative for Ford Social. I Art directed and Illustrated the redesign of Ford Social. I also worked on social campaigns to reach youth markets for the Ford brand. I creative and art directed projects within Ford’s content studio as well as worked on social extensions for Ford’s Super Bowl campaigns. 

MIKAMAI

SENIOR GRAPHIC DESIGNER / WEB DESIGN

2011 – 2012 / MILANO, ITALY

I worked closely with Italian fashion industry clients to develop web campaigns and social networking communications. I oversaw a team of programmers to strategize website functionality and UI/UX layout.

MIKAMAI

SENIOR GRAPHIC DESIGNER / WEB DESIGN

2011 – 2012 / MILANO, ITALY

I worked closely with Italian fashion industry clients to develop web campaigns and social networking communications. I oversaw a team of programmers to strategize website functionality and UI/UX layout.

MIKAMAI

SENIOR GRAPHIC DESIGNER / WEB DESIGN

2011 – 2012 / MILANO, ITALY

I worked closely with Italian fashion industry clients to develop web campaigns and social networking communications. I oversaw a team of programmers to strategize website functionality and UI/UX layout.

COMPANIES I'VE HAD THE

PRIVILEGE TO WORK WITH

COMPANIES I'VE HAD THE

PRIVILEGE TO WORK WITH

COMPANIES I'VE HAD THE

PRIVILEGE TO WORK WITH

COMPANIES I'VE HAD THE PRIVILEGE TO WORK WITH

COMPANIES I'VE
HAD THE PRIVILEGE TO WORK WITH

RIOT_GAMES-23
microsoft
xbox
coca-cola
amazon
mojang
prada
D&G
att
lincoln
ford
bill_mill

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