COMPANY / Riot Games
PRODUCT / League of Legends: Wild Rift
MY ROLE / Sr Manager of Visual Design
COMPANY / Riot Games
PRODUCT / League of Legends: Wild Rift
MY ROLE / Sr Manager of Visual Design
COMPANY / Riot Games
PRODUCT / League of Legends: Wild Rift
MY ROLE / Sr Manager of Visual Design
When League of Legends: Wild Rift decided to bring one of league PC's most influential characters into the game. We had one big problem. Global sensitivities don't allow skulls in games with our age rating. The character Thresh is known for his green flaming skull head. The game needed to redesign the champion. With such a beloved and recognizable silhouette, we knew we were going to need to prove to our players the Thresh they had come to know and love could be just as compelling with skin than without. Through the hard work of a lot of talented people we created Thresh Unbound: A Night at the Inn. The response was phenomenal, globally streamed over 6 million times.
When League of Legends: Wild Rift decided to bring one of league PC's most influential characters into the game. We had one big problem. Global sensitivities don't allow skulls in games with our age rating. The character Thresh is known for his green flaming skull head. The game needed to redesign the champion. With such a beloved and recognizable silhouette, we knew we were going to need to prove to our players the Thresh they had come to know and love could be just as compelling with skin than without. Through the hard work of a lot of talented people we created Thresh Unbound: A Night at the Inn. The response was phenomenal, globally streamed over 6 million times.
When League of Legends: Wild Rift decided to bring one of league PC's most influential characters into the game. We had one big problem. Global sensitivities don't allow skulls in games with our age rating. The character Thresh is known for his green flaming skull head. The game needed to redesign the champion. With such a beloved and recognizable silhouette, we knew we were going to need to prove to our players the Thresh they had come to know and love could be just as compelling with skin than without. Through the hard work of a lot of talented people we created Thresh Unbound: A Night at the Inn. The response was phenomenal, globally streamed over 6 million times.
When League of Legends: Wild Rift decided to bring one of league PC's most influential characters into the game. We had one big problem. Global sensitivities don't allow skulls in games with our age rating. The character Thresh is known for his green flaming skull head. The game needed to redesign the champion. With such a beloved and recognizable silhouette, we knew we were going to need to prove to our players the Thresh they had come to know and love could be just as compelling with skin than without. Through the hard work of a lot of talented people we created Thresh Unbound: A Night at the Inn. The response was phenomenal, globally streamed over 6 million times.
When League of Legends: Wild Rift decided to bring one of league PC's most influential characters into the game. We had one big problem. Global sensitivities don't allow skulls in games with our age rating. The character Thresh is known for his green flaming skull head. The game needed to redesign the champion. With such a beloved and recognizable silhouette, we knew we were going to need to prove to our players the Thresh they had come to know and love could be just as compelling with skin than without. Through the hard work of a lot of talented people we created Thresh Unbound: A Night at the Inn. The response was phenomenal, globally streamed over 6 million times.
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